A-DICTION HOME
A-DICTION HOME HELP
featr
Remaking To Death
Infinite Lifespans
Freedom is Knowledge
The Hook of Fishing
Physical Immortality
Rock & Roll Gets a Power Up
Small Time 'Pro Wrestling'
Free Mohawks
Top 2004 Lists
 Rock and Roll        Gets a
   Power-Up



                            christopher

The game soundtracks of the 8-bit Nintendo inspired two groups of talented musicians -- the Minibosses and (now-retired) Generic -- to arrange and perform striking adaptations.

    I went to a rock show in downtown Los Angeles, to a little club called the Smell, hoping to catch the opening band -- the Minibosses from Tempe, AZ -- who covered theme songs from Nintendo games. In fickle and lazy LA, I didn't expect to see the club crowded until late in the evening.

Instead I was amazed. People were packing in early. The Minibosses were amazed, too. Before their set was over, people were pressed in tight and the main room at the Smell was turning into a foggy swamp of body heat and perspiration.
Garagefathers
of Nintendo Rock :
"I was surprised at how many people watched us tonight," said guitarist Aaron. Ben, bassist, confirmed, "That's a lot of people. We can play a lot of towns, a lot of places we'll get a sparse draw, but this is a surprise."

the Minibosses
Miniboss Fred
The Minibosses haven't "toured" much before. When the group moved from Massachussetts to Phoenix, they played a few shows on the way. They play their hometown regularly. But now, thanks to MP3 sharing, their heavy, guitar-rock Nintendo covers have become notorious, and invitations to play at venues like the MIT campus, the Classic Gaming Expo in Las Vegas and the MAGfest in Virginia are on the rise. Not exactly city-to-city tours, but special invitations to play for select groups of enthusiasts; they don't ask to play at shows like the Classic Gaming Expo-promoters call them.

"We're not big on asking, we like them to ask us. A lot of times it ends up being some guy who's a big fan of the Minibosses, who knows the organizers." Suddenly the Minibosses, with no label or promoters behind them, are being flown around the country to perform. "We did a show at MIT that was pretty awesome. They flew us out and gave us a tour of the campus and stuff."

"We had a pretty good crowd and people were totally into it, because they specifically ordered us. Virginia was the same thing -- our token response when someone wants us to play someplace that we can't reasonably drive to: 'If you give us plane tickets and a place to stay...'"

The Minibosses are part of a revolution in music culture that has much to do with the internet and mp3's: their music's easy availability can feed a specific sub-culture demand and can get them shows and fans without having a record in stores or on the radio.
The Game
Soundtrack
 :
"We have a novelty so it's a lot easier... There's a gaming audience, the people who are like, 'Yeah, Contra!' and other people who are like, 'Yeah, this is kind of like Iron Maiden' -- and we have an indie-type audience that just likes the music." (Among the group's fans are that night's headliners, the Fucking Champs, whose own guitar metal has put them on respected independent label Drag City.)

"Effects are limited to clean and distorted channels and that's it. We don't do any effects or anything," said Aaron. Ben added, "We know the flavor that we want to go for. A lot of us were into heavy harmony bands before, we liked Iron Maiden, early Metallica. I used to be a huge Queen fan. Shit like that. We were all into that sound."

But even riding on the universal language of rock and roll, there may be limits on how far a video game cover band can go. "We make zero money. We're very much in the hole." But the band refuses to drop the covers. "When we started, we used to do original stuff. We never ruled it to be just Nintendo. Even though other people ruled it: other people were like, 'Oh, they're just Nintendo.' But then we decided if the Minibosses were going for anything, it would be Nintendo because there's just so much of it to do. More video games. What's the point of doing other stuff?" When I commented that the Minibosses could always go back to originals if they ran out of games they liked, Ben immediately responded, "But that will never happen, you know what I mean?"

the Minibosses
Minibosses Ben and Aaron

"We've got to get it out of our heads, because it's all we did when we were kids. All we did was play Nintendo. And it's great to see what they composed with how limited it could be. We have our favorite composers, Hip Tanaka, Koji Kondo... but we don't really listen to the originals more than we need to get the songs down." Ben commented, "If I'm going to listen to the original, I'd rather just play the game," and Aaron replied, "Exactly. That's what it was meant for."

The Minibosses are at work on new recordings, at a new studio. Aaron described the record: "It sounds so different. It's a lot better. I kind of want to remaster the old shit." And how will they release their new record? "Same thing we did last time, all of it is going to be free. We get a lot of orders, people will send in checks that have notes with them that say, 'I already have the mp3's but I want to get the CD.' So we'd just rather they buy it that way. They just want to support. Then they think they're going to get a burned CD or something and they get a nice package, and it's like, 'Fuck.'" Orders keep coming in for Minibosses CD's from all over the world. "Sweden has a pretty good following. Mexico, too. Amsterdam's pretty good. Japan. Canada. The UK." Just like rock and roll... Chalk gaming up as another universal language.


a-diction.com 

You can learn more about the Minibosses and their current activities at their website.

An Interview with Generic

Ask a Miniboss about other video-game bands that they might be into, and the first name is always Generic. Created by a group of high school friends, Generic put out covers distinguished by a clean, precise, and startlingly complex sound.

Cassie: "My name is Cassie, I was the bass player for Generic."

A-D: How have you felt the effects of sharing your music through mp3s?

Cassie: "I think mp3s took the music beyond the few concerts we were able to do. More people seemed to support us and show interest than with the live shows alone. Thanks everyone!"

A-D: What kinds of people have contacted you post-breakup of the band?

Cassie: "Not too many… one or two people over the internet offering to host our videos or mp3s and such… and of course you."

A-D: What sorts of people have contacted you? From what parts of the world?

Cassie: "It was mostly people from out town and other bands such as the Fucking Champs, Hella…"

A-D: Are you aware of the original composers of the songs? Do you have favorites?

Cassie: "We always give the composers full credit for the songs. At one point we contacted Nintendo asking if it was okay to play the music. They made it clear that they don't share and we would have to be careful to avoid lawsuits in the future."

"I don't know about the other doods, but I like too many to have a favorite! Early this year some of us started to play again-there is a second CD-I think of those songs, Bubble Bobble was my fave..."

A-D: The music is very technically impressive -- were you school-taught musicians? How did you meet and form the group?

Cassie: "We all met in high school, and were mostly self-taught… but we worked very hard to bring our music as close to the originals as possible. I learnt to play bass when Nick asked me to play with them. Nick and Forrest had started out making MODs with another one of our friends, Zeph. For a while Zeph played bass with them, and the they played with computerized samples. Later I joined them with the computer… then after our first concert, Spencer expressed his interest in playing."

A-D: When you started, how did you come to video games? Did it just happen, did you decide at one point, we are a video game band?

Cassie: "Video games have always been a large part of Forrest and Nick's lives and as musicians it seems only natural that they would play a tribute to something they loved."

A-D: Are you infatuated with games? Do you play a lot? Is there other stuff from your childhood that holds your attention, that you're obsessed by, that you collect?

Cassie: "I'm not much of a video game person, I love the music. Nick has not only boxes of Nintendo games, but figurines, toys and other signature items of our childhood. Forrest also has a few boxes of games that he plays a lot, especially the RPGs."

A-D: Do you still play music?

Cassie: "Yes. Spencer is doing quite well with his band Hella. Nick works a lot with computerized music, especially with a program called Reason. Forrest still plays some guitar and has been learning bass. I still play bass [Nintendo, of course] and am learning drums."

CLOSE

A Brief Overview of Video Game Music

When video games first started to become available in the 1970s, they were devoid of music. The inherent limitations of the hardware confined the sonic realm of the video game experience to a land of beeps, buzzes, and bloops -- but the association that developed between the rhythm of these sounds and the gameplay that created them was unmistakable.

This association took a quantum leap forward with the development of actual soundtrack music to video games. While early attempts had been made to provide music to players of video games (most notably during introductory and defeat sequences), it was the early-mid 1980s that birthed a new genre of music: the game soundtrack.

The epitome of this genre came with the Nintendo NES/Famicon. The typical 1980s video game player -- knee-deep in the midst of hectic tangles with the likes of Bowser, Ganon, and even Mike Tyson -- could often be caught subconsciously gesticulating and humming in tune with the catchy, electronic rhythms. In many games, as time ran short to finish a given stage, the tempo of these tunes would increase dramatically, offering a thrilling adrenalin rush for the immersed player.

The vast amount of time spent by gaming aficionados obsessively trying to "get to the next level" of their games means that video game background music has had incredible opportunities for saturation into the public consciousness, and it wasn't long before this crucial musical element was recognized and evolved accordingly. With the advent of 16-bit gaming systems and, later, CD-ROM driven systems, the line between what constitutes a video game soundtrack and what constitutes pop, rock, and/or rap music began to quickly blur and fade. Indeed, the end of the 20th century began a tradition of popular or celebrated modern artists being commissioned to compose music for the hottest new games.

Furthermore, the availability of downloadable files on the internet has led to heightened recognition of this music and the simple repetitive nature of these tunes has resulted in the MIDI file format's key role in their proliferation. This is not to say that the popular mp3 format has not seen its share of video game music. Besides such video game cover bands as Generic or the Minibosses, mp3 recordings of classic game music covers by many interesting (and uninteresting) bands from more traditional musical genres have made their rounds on the file-sharing circuit. These phenomena, as well as the very real concept of full-blown album releases of your favorite game's musical score, are undeniable examples of the fact that the video game soundtrack has evolved into a legitimate genre of its own.

 ED
CLOSE
 copyright © 2001-2008  a-diction.com and respective artists all rights reserved 
A-DICTION HOME  BACK TO TOP ^  HELP
Friends